Go Home
For Thanksgiving, the next two games I'll be talking about here are going to be about going home. The first one is the aptly named Gone Home , developed by The Fullbright Company in 2013. It's a game about coming home and finding that nothing is as you left it. Gone Home fits tentatively into a genre of game called "Immersive Sim," a topic covered extensively by Waypoint on their flagship podcast . It includes games such as Dishonored, Prey, Deus Ex, and many more. It also covers games like Gone Home, and Fullbright's sophomore release, Tacoma, though some would refer to these games as "walking simulators" with varying degrees of distaste and admiration. Gone Home won awards for its passive storytelling mechanism, and won hearts with the fan favorite Christmas Duck . In the game, you play as a college student returning to her family home and finding that no one is there to greet her. The game starts innocently enough, as the player wanders around...